

Pressing occurs at the new screw press building. You can mill rocknuts into paste and press the paste for oil (which goes into jugs). Chickens and other birds will lay eggs in nest boxes if you place the boxes in accessible areas. Sheep, llamas and alpacas (and trolls for goblins) can be sheared and the wool can be spun into yarn.

Many deserts have patches of grass (or succulents) now. There is no way to trade for hay or animal feed at this time, so don't expect grazing animals in new forts to survive on glaciers or the deepest deserts. Animals crammed into one place for too long can become grumpy and violent, but the animals will stay in the pastures without much tending (a dwarf may occasionally run over to an animal if it wanders off the pasture border to walk around something). Pastures should be made large enough to provide ample grass and to prevent animals from being stacked on top of each other. Bees were the winner of the animal sponsorship drive and they had many associated jobs, so we didn't try to get into the other sponsored beasts, but we'll be adding those in with every release.Īnimals can be placed in pen/pasture zones, and grazing animals will need to graze on grass (they can also eat underground fungus found in many open cave layers). We also added giraffes, rhinos, honey bees and bumblebees. Seeing most of them will require generating a new world. Subsequent releases coming up will be making use of these changes during play, but don't expect too much there this time. People eat and starve in world gen now, though it doesn't matter afterward. This particular release doesn't have visible changes to trade - just a lot of world generation infrastructure. This is the first release of what we once called the Caravan Arc, where we'll be changing how trade and the economy work.
